An epic dance contest morphs into a high-stakes game of winners and losers, with more than one soul on the line. How will it all end? Hilariously.
King Dice — the Devil’s onetime No. 1 — is out of the spotlight. But Cuphead of all people wants to be his manager and help him make a comeback.
After breaking Porkrind’s window, Cuphead, Mugman and Ms. Chalice must work off the debt by delivering a mysterious package to Ribby and Croaks.
Christmas brings out the worst in the Devil, who’s notoriously naughty… until he schemes to get himself onto Santa’s nice list.
With Christmas fast approaching, Elder Kettle sends the boys on an important errand: to pick out the perfect tree.
Steaming mad and ready for revenge, the Devil summons his finest demons and sends them above ground on a mission to recapture Cuphead’s soul.
The boys think they’re just ”playing” pirate until they actually drift out to sea and get roped into a mission to reunite a captain and his sweetheart.
Cuphead and Mugman are in the slammer after breaking into the cookie factory. Prison’s scary — but now they can’t decide whether to bust out or stay in!
Trouble follows the brothers when Cuphead and Mugman get in over their heads upon meeting a free-spirited, street-smart new friend.
Cuphead and a cowardly Mugman test their courage after Porkrind sends them on a dangerous errand that quickly gets out of hand.
Cuphead and Mugman have to defend Elder Kettle’s precious vegetable garden after a rotten gang turns their yard into a party.
All bets are off when Cuphead takes over Inkwell Isle’s No. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.
After Mugman’s handle breaks off, the brothers visit a greedy shopkeeper and get creative while on the hunt for glue.
Cuphead convinces Mugman they should ditch their chores and head to the carnival, unaware it’s a front to collect souls.