Adam Paloian
An epic dance contest morphs into a high-stakes game of winners and losers, with more than one soul on the line. How will it all end? Hilariously.
King Dice — the Devil’s onetime No. 1 — is out of the spotlight. But Cuphead of all people wants to be his manager and help him make a comeback.
Christmas brings out the worst in the Devil, who’s notoriously naughty… until he schemes to get himself onto Santa’s nice list.
After hitting the Devil with his car, Elder Kettle takes him in, mistaking him for a humble house cat he affectionately calls “Mrs. Meow Meow.”
Knock, knock! Danger’s at the door when Elder Kettle goes out to get his mustache waxed, leaving a bumbling Cuphead and Mugman home alone.
Without Mugman, Cuphead doesn’t know what to do with himself. Can he strike a deal with the Devil to save his beloved brother and bring him home?
Ms. Chalice and the boys craft a perfect spooky scam: making money as ghost removers! But things get real when they pick a house that’s already haunted.
Steaming mad and ready for revenge, the Devil summons his finest demons and sends them above ground on a mission to recapture Cuphead’s soul.
All Mugman wants is a little peace and quiet while Cuphead and Elder Kettle are away. Enter the ice cream man — and his jaunty truck’s maddening jingle.
After an argument with Mugman, Cuphead goes looking for another brother. But his reckless new sibling isn’t all he’s cracked up to be.
The boys think they’re just ”playing” pirate until they actually drift out to sea and get roped into a mission to reunite a captain and his sweetheart.
Cuphead and Mugman are in the slammer after breaking into the cookie factory. Prison’s scary — but now they can’t decide whether to bust out or stay in!
Trouble follows the brothers when Cuphead and Mugman get in over their heads upon meeting a free-spirited, street-smart new friend.
Mugman knits a special sweater to keep Cuphead’s soul safe. Meanwhile, in the underworld, the Devil is throwing a party.
A spooky bunch of ghosts treat Cuphead and Mugman to a night of chills and thrills after trapping them inside a creepy graveyard.
All bets are off when Cuphead takes over Inkwell Isle’s No. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.
A squabbling Mugman and Cuphead sneak into a club to grab some ice cream after the boxing champs who own it steal their money.
Cuphead convinces Mugman they should ditch their chores and head to the carnival, unaware it’s a front to collect souls.